Absolver had easily one of the best hand-to-hand combat systems and used souls-like mechanics in rich and exciting ways, with tons of customisation, allowing you to change and evolve your playstyle. It makes sense that the developer SloClap’s next project looks just as impressive.
SIFU looks to be following a similar sort of structure, especially with how we can see the protagonist waking up in a room every time they get knocked out and how he approaches some of the encounters. Not to mention, the official story description does allude to a souls-like setting:
The official Blog Post reveals some interesting details:
On the path of vengeance: The hunt for the assassins will take you through the hidden corners of the city, from the gang-ridden suburbs to the cold hallways of the corporate towers. You have got one day, and countless enemies on your way. Time will be the price to pay.
Adaptation is the way: Careful positioning and clever use of the environment to your advantage are key to your survival. Use everything at your disposal: throwable objects, makeshift weapons, windows and ledges… The odds are stacked against you, and you will be offered no mercy.
Training never ends: Kung Fu is a path for the body and the mind. Learn from your errors, unlock unique skills, and find the strength within yourself to master the devastating techniques of Pak-Mei Kung-Fu.
Honestly, it reminds me a lot of Sleeping Dogs and Old Boy with its premise and brutal combat. It will be out sometimes this year for the PC, Playstation 5 and Playstation 4